@article {4937,
	title = {Using Videogame Apps to Assess Gains in Adolescents{\textquoteright} Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery.},
	journal = {Journal of medical Internet research},
	volume = {17},
	year = {2015},
	month = {2015},
	pages = {e245},
	abstract = {Videogame interventions are becoming increasingly popular as a means to engage people in behavioral interventions; however, strategies for examining data from such interventions have not been developed.},
	issn = {1438-8871},
	doi = {10.2196/jmir.4377},
	author = {Montanaro, Erika and Fiellin, Lynn E and Fakhouri, Tamer and Kyriakides, Tassos C and Duncan, Lindsay R}
}
